Ebbtide release date, platforms and wishlist status
Ebbtide has no release date and no price. Steam still lists it as Coming soon for Windows and macOS, and the project's only public milestone so far is 15,000 wishlists on 21 October 2026.
Ebbtide has no release date on the store and no price. Steam lists it as Coming soon for Windows and macOS, ProjectAlive has published a single milestone — 15,000 wishlists on 21 October 2026 — and the developer's own update says a playtest announcement is the next thing players will hear about.

That is the whole public record. Everything else you will read about a launch window is inference, so this page sticks to what can be checked on the store page and in the developer's announcements.
What the store listing actually says
The Steam page carries a release date field reading Coming soon, no price block at all, and no demo or playtest entry. When a game has not opened purchases, Steam simply omits the price rather than showing a placeholder, so an empty price on Ebbtide's page means the store is not selling it yet — not that a price was pulled.
| Field | What is published today |
|---|---|
| Release date | Coming soon |
| Price | No purchase option listed |
| Platforms | Windows and macOS |
| Linux | Not supported |
| Categories | Single-player, Family Sharing, partial controller support |
| Genres | Action, Indie, Strategy |
| Developer and publisher | ProjectAlive |
| Age ratings, reviews | None yet |
The categories row is worth reading carefully, because it settles a question the discussion board asks constantly: Ebbtide is filed as single-player. There is no co-op, no multiplayer tag, no online co-op category hiding anywhere on the page.
The one dated milestone
On 21 October 2026 the developer posted to Steam under the title "15,000 wishlists. Thank you!" — a first-person note thanking players, confirming that development updates will keep appearing on that channel, and saying that when a playtest is ready, players will hear about it there first. The same post discloses where AI tools were used during production (soundtrack, some pre-recorded voice lines, sound effects and ambience, event illustrations, some 3D model work, and translation assistance) and states that no content is generated with AI during gameplay.
Two things follow from that post, and they are the only two things this site will assert:
- A playtest is planned, and it will be announced on Steam first. It has no date attached.
- The announcement cadence is "development updates on Steam" — new units, new battlefields, and what is changing. That is the channel to watch rather than a third-party news page.
Platforms: Windows and Mac, no Linux
| Platform | Status on the store page | Notes |
|---|---|---|
| Windows | Supported | Windows 10 64-bit, DirectX 11, 10 GB space |
| macOS | Supported | Apple processor required |
| Linux / SteamOS | Not listed | No Linux depot on the store page |
The Mac build is a native listing, not a Proton compatibility note: the store page carries its own Mac requirements block that asks for an Apple processor, which in practice means Apple Silicon rather than Intel Macs. The macOS version number and the final Mac specs are on ProjectAlive's "before release" list, same as the PC side.
If you are planning hardware around Ebbtide, the honest arithmetic is: 10 GB of disk is confirmed, the operating system floor is confirmed, and nothing else is. The system requirements page lays out what has been published line by line and what a "to be announced" processor field means for a PC build decision.
Languages: eleven at launch, two of them Chinese
The store page lists interface and subtitle support for English, French, Italian, German, Spanish (Spain), Japanese, Korean, Portuguese (Brazil and Portugal), and both Simplified and Traditional Chinese. Full audio is not itemised separately, so treat this as text support rather than a promise of dubbed voice work — the developer's October post describes reworking voice recording and localisation with contributors as work still ahead, not as a shipped feature list.
Controller support is partial, per Steam's category list: a pad boots the game, but an operations map with zoomable districts and an orders wheel still wants a mouse. Nothing in the public material suggests a console release; the store front is PC and Mac only.
How to read the launch window
Three signals are worth tracking, in this order:
- A playtest announcement on Steam. The developer named it as the next public step. A playtest is the first date-adjacent event that will appear, and it usually precedes a launch window announcement.
- A price appearing on the store page. Steam shows a price when pre-orders or purchases open. That is a much stronger signal than any outlet's estimate.
- A release-date field that stops saying Coming soon. Obvious, but it is the only field that matters, and it changes on the store page before it changes anywhere else.
What is not a signal: the Russian-language repost of the announcement that appeared on 20 October in Ebbtide's Steam news feed. It is a media summary, not a developer post, and it states plainly that no release date was announced. Feed items on Steam mix developer posts with press reposts, and this site only treats the first-person ones as source material.
What to do while the date is open
- Wishlist it on Steam. That is the mechanism the developer is actually watching, and it is the one that produces the "you'll hear about a playtest first" notification.
- Read the systems before you buy. Ebbtide's pitch is not "zombie RTS" — plenty of those exist. It is the zoom: an operations map that becomes a 3D battlefield with no loading screen, and a 15-district city that falls whether you are watching or not. The gameplay overview is the shortest path to understanding whether that loop is for you.
- Decide what kind of player you are. If you want to command from above, the map layer is complete on its own. If you want to fight, TAB puts you inside a single soldier, tank or helicopter. The two halves are the same game, and the second one is the reason the first one has consequences.
There is no pre-order, no deluxe edition and no code to redeem. When the store opens purchases, the price will appear on the same page the wishlist button is on today.

